tealin: (catharsis)
Tealin ([personal profile] tealin) wrote2009-06-17 07:04 am
Entry tags:

UP with Details

Even though I said I didn't need to see it again ... I saw it again. Partly it was to see it not-in-3D, partly it was to see the Frog trailer in a non-Disney* theatre, but mostly it was to write this review.
*well, it was full of Disney employees, but it was not the studio theatre

Generally spoiler-free if you skip the footnotes...


First, the short: Partly Cloudy is very cute, and very pink, and not quite as painfully corny as its summary led me to expect. It was nicely animated (especially the stork) but a lot of the baby animals had that overstuffed jowly look that reminded me of the Poky Little Puppy, which has always repulsed me a little but the folks at Pixar apparently worship Little Golden Books so it was probably intentional. But the main thing that sticks with me about the short was ... for lack of a better term, the dialogue. It's ostensibly 'silent,' that is, there are no words spoken in the entire film, but I swear every shot had some sort of non-verbal vocalization, 75% of which were completely unnecessary. Here's an idea: how about letting the acting portray what the characters are thinking and feeling? Do you really need an 'unh?' with that shrug, or an 'erk!' with that grimace? People don't make that much noise when they're not speaking, in general. The noises are definitely human noises, so with animal characters it feels like dialogue anyway, and the absence of words is more apparent. I suspect a little bit of my impatience with this facet of the film, as with several aspects of Up, stems from my personal problems with The Pixar Method and how I've seen it implemented at Disney, which of course wouldn't bother the average moviegoer, but I think the 'excess vocalization' charge would stand up in an objective court regardless.

On to the feature!

In case anyone was wondering, I felt the movie didn't lose much between 3D and 2D. The 3D was subtle and gave things a nice sense of depth (especially when soaring high above the ground) but the effect is simulated pretty well on a flat plane by these crazy things we like to call 'scale' and 'atmospheric perspective.' It's almost as if the 3D was an afterthought. I wonder what the story behind that is... Anyway, after the Disney screening some people had mentioned the colour being 'greyed-out' by the glasses, and how if you took them off it looked 'like it was supposed to.' I think perhaps the 3D print has the saturation and brightness hiked up to compensate for the effect of the glasses, because there wasn't a noticeable difference in the colours between the two screenings I saw. That said, the theatre where I saw it Saturday was much larger than the theatre at Disney and I was sitting in the back row – everything seemed a lot darker than I was used to, but this may have been a combination of these factors, or just a different projector. Anyway, after the first five minutes or so my brain had compensated for the difference.

Before I go into the meat of this essay I should make full disclosure: when I saw this movie (9 am Saturday ... before ... last?) I had gone 25 hours without sleep, so found myself drifting off during some of the slower expository bits. I can tell you that such a state of mind complements the movie's slightly disconnected and dreamlike tone surprisingly well. Unfortunately this means I can't write up many examples of 'overexplaining' things because that mostly happened at the beginning, and the lack of sleep led to my forgetting to bring a pencil and paper to take notes, but I was coherent enough later on to come to some general conclusions on the other issues.

In discussing the movie afterwards with [livejournal.com profile] bluejeans07 I came to realize that a number of my grievances with the movie, which I had assumed were completely independent of each other, actually grew out of the same fundamental weakness: poor character development. The story sets itself up as a character-driven adventure, but main characters are never really developed past what is necessary to drive the plot, which isn't much. I have two words and a mathematical symbol for the people at Pixar and budding storytellers everywhere:

BACKSTORY ≠ PERSONALITY

Just because you know a lot of facts about someone doesn't mean you know them. If your character has to spend time delivering their personal history in an expository monologue, you're doing it wrong. Looking back, the most engaging characters with the strongest personalities usually didn't have any back story at all, whereas the ones which told us more than we needed to know (cough cough Atlantis cough) were rather poorly established. Now, I'm not getting down on the Carl's Life Story montage at the beginning, because I think that's a wonderfully sweet and poignant way to set up the movie, but Russell, Dug, and even Muntz sit and talk about themselves an awful lot compared to how well we end up knowing them. It's much more efficient and effective to describe who someone is by showing us through their decisions and actions, and it's easier to relate to someone when you can get into their head. If you want to know what it's like to have a certain disease, you learn about the symptoms, not how the person caught it; similarly, if you want to know what it's like to be someone (and all storytelling is vicarious experience via empathic role-playing to some degree), you learn their existing patterns of thought and behaviour rather than what events shaped them in the past.

One of my misgivings upon first seeing the movie was that the gags felt wrong. Everyone said it was a funny movie, and no one can deny there were a lot of gags, but they just didn't ring true for me. This was odd, I thought, because if they had been in a cartoon they would have been really funny, but for some reason in Up they felt ... cheap. It was only upon viewing it a second time that I realised the reason: in this ostensibly character-driven story, all but two* of the gags that I can remember are situational. They don't grow organically out of the characters or plot, but are ornaments tacked on to get a laugh. If it had been a wacky gag-driven cartoon, this would feel perfectly natural, but with its more sentimental tone it felt a bit false. I think this is also why I didn't mind the climactic side-trip into absurdity;** it felt like finally the movie's disparate tones were in sync and I could get into it instead of being distracted by the dissonance.
*1. Carl's fantasy of dropping Russell out the window at the beginning of their adventure
2. Dug at Carl's door when he gets his second wind, saying 'I was hiding under your house because I love you.'
**Everyone cites 'dogs flying biplanes' as the bit that took them out of the movie, but that was one of the few parts I actually enjoyed.


The weak personalities also go some way to explaining why I found it so hard to feel the danger – I don't fear for the safety of a character I don't care about, and it's hard to care for someone I don't know. On top of the lack of sympathy, many of the challenges were solved too easily*, but even if they had been more difficult, would I have felt anxious for the characters as they tried to overcome their obstacle? I don't know if I would, as I hardly cared when they were dangling 1,000 ft over certain death. And I might have feared more for them at the hands of the villain if I'd had any insight into his character, beyond being a puppet of the script. As a whole the emotional peaks and troughs of the film felt carefully sanded down, despite the characters appearing to have quite a roller-coaster ride. Maybe if I could have ridden along in their heads I could have shared the excitement.
*Miraculous amounts of friction between an airship's fin and sneakers! A freak storm, navigated with ease on the first try, that defied meteorological convention and travelled south at ridiculous (and convenient) speed! And the ultimate crime of cliche, a handy man-sized ventilation shaft! On the other hand, a problem that could have been solved very simply (the net getting caught on a rock) was made artificially difficult (they tried to cut it free instead of just lifting the edge over the lip of the rock) in order to stall them enough to facilitate the climax (get them onto the airship for a showdown). Something about that feels amateurish.

This is not to say the movie never plucked my heartstrings; both times I saw it, whenever that darn scrapbook came out I teared up, goodness only knows why. Maybe it was because Ellie was the only character in the movie with a real personality (even if she was basically Jessie). She might have been a good influence on everyone else if she had actually been there to play off. It certainly worked for Carl at the beginning; the lad never said a word but his character was perfectly clear. He grew up and hired a voice actor to say a bunch of unnecessary stuff, but along the way his character sort of turned to playdough. I did feel occasional moments of concern for Kevin but that was more in a 'don't take away my entertaining bird' way than genuine empathy.

Okay, I lied about spoilers. If you wish to avoid any mention of specifics in this movie, skip the grey stuff.
Here are a few specific items that got my personal goat (minus the net incident mentioned above). Some of them relate to the aforementioned 'overexplaining' thing which I will have to get back to later – basically, if so much of the movie had not been so carefully spoonfed to me, it's probable I would not have expected an explanation for everything, but the inconsistency was more disappointing than the mystery would have been.
1. Location. They land on a barren rocky surface, the clouds clear, and they see they are atop a barren rocky plateau. Carl points to the other side of the barren rocky plateau and says 'we need to go there.' Cut to ... jungle? Where did the jungle come from? There was no jungle in that wonderfully expository establishing shot! Maybe they climbed off the plateau? But no, because a few minutes later (as soon as we need another establishing shot, conveniently enough) they're back on barren rock. This happens several times. It is most perplexing.
2. Bloody stupid dog voices. I'm sorry, I cannot take the dogs seriously as a threat when they are knee-height and 'speak' with cartoony stereotype voices. By association, then, I cannot take Muntz seriously because presumably he recorded the voices, which means he spent some embarrassing afternoon doing silly voices into a microphone for no discernible reason. If he had shown some of this inclination for goofiness in contrast to his purportedly villainous side, I wouldn't have a problem believing it, and it might have made him a more interesting well-rounded character, but he's pretty much a one-note song whenever he's onscreen.
3. Speaking of one-note songs, omg Russell shut up. My former roommate had one thing to say about anime, and that was that the kids are ALWAYS YELLING. Well Pixar managed to emulate that effectively. I admit this was less of an annoyance the second time I saw it because the volume was not turned up to 11, but Russell's dramatic range is limited to YELLING and being sheepish in an attempt to drum up sympathy from the audience. I realize this may have been the point, but nevertheless it bothered me that he was a caricature of 'children as adults see them' rather than a character who can call up a viewer's inner child.


There's still more to be said on this movie – for some reason or other it's sparked a talking point on the lack of female leads in Pixar films, and there's all that 'overexplaining' nonsense that will have to wait until the DVD release ... but those are topics for other posts and other days, or (more likely) putting out of sight and then finding it hard to drum up the enthusiasm for. Despite all the negativity in this post I don't believe it was a bad movie, it just does not deserve the unquestioning praise heaped upon it by anyone and everyone. The general background noise of euphoria led me to concentrate on the negative perhaps more than I otherwise might, though since starting to write this review I've talked to more and more people who didn't like the film, so at least I know I'm not alone.
(deleted comment)

[identity profile] twirlynoodle.livejournal.com 2009-06-17 02:31 pm (UTC)(link)
Both Muntz and Kevin did feel like they were there to give Carl and Russell a plot to play with. Kevin especially is just a colourful plot device.

[identity profile] chainedwind.livejournal.com 2009-06-28 05:23 am (UTC)(link)
Colorful. Ahah.
>.>

[identity profile] noodledaddy.livejournal.com 2009-06-17 03:01 pm (UTC)(link)
A wonderful piece of writing from someone who can't write. Must be pure luck. Just like the last 5 similar length items you have written. No, you can't write. You are just *very* lucky when you do.

RE: Russell. That is one thing you get for hiring a non-actor.

Re: Dog voices. I never thought of them as being recorded by Muntz. I always thought they were synthesized voices that somehow channeled the inner dog. Thus, you could take off a collar from one dog and it would take on the voice of the new wearer. This, of course, from an inventor who was absent for the entire microprocessor revolution.

*SPOILER* My fave gag: Poker playing dogs. I'm sure I laughed louder than anybody else at the movie, and the theater was rather full.

[identity profile] twirlynoodle.livejournal.com 2009-06-17 03:44 pm (UTC)(link)
Can't write fiction. Stories. Characters. I can pick apart other people's but can't do it myself.

They hired a non-actor for Nemo, and he wasn't half as annoying.

So not only has Muntz developed advanced computer technology and a silent invisible wireless means of generating electricity, but they're psychic computers as well? How would the computer know what sort of voice goes with what sort of personality if he didn't program it in the first place? Brings it right back around to him. Never mind the way the dogs' computerized voices don't sound like voice simulation...

See, the poker playing dogs was possibly the most glaring of the cheap gags to me, if only for its obviousness ... A movie with a pack of anthropomorphised canines? I bet they'll be playing poker at some point! Oh, they are! Even if you weren't consciously expecting it before you saw it, when you do see it it's not a surprise, like a knob gag in a comedy sketch about Bill Clinton. It would have been more fun to play with audience expectations than just to check one cliche off the list and move on ... like have them playing a game that's not poker, or have it look like poker and then it turns out it's something dumb like Go Fish (though that would distract way too much time and attention from the focus of the scene), or ... or ... something. It's all about the conversation with the audience... 'Hey look, audience, dogs playing poker!' 'Hah, filmmakers, I totally saw that coming.' 'Oh yeah, well I bet you weren't expecting THIS!' And then SHAZAM, you've lulled them into a false sense of security and superiority and then hit them with a surprise left hook.

SPOILED ON PRATCHETT.

[identity profile] ndgmtlcd.livejournal.com 2009-06-17 08:43 pm (UTC)(link)
I figured that Muntz stole the advanced computer tech from the latest explorers who came snooping around. The guy was a mad genius so he just reverse engineered everything they had on them.

I had no problems with any of the voices or tones from the dogs or any other characters. Of course, I went to listen to a French version so in a sense we're not talking about the same movie sound-wise.

[identity profile] twirlynoodle.livejournal.com 2009-06-17 04:46 pm (UTC)(link)
Couldn't resist. This is what immediately springs to mind...

[identity profile] noodledaddy.livejournal.com 2009-06-17 05:05 pm (UTC)(link)
Timing is important with all things. The most I have ever laughed at a movie was in "Silent Movie" in a scene when British soldiers were shooting each other. I was crying I was laughing so hard. It was dumb, it was slapstick. But I roared. A week earlier, maybe a month later, would I have found it so funny? I don't know. Would I have found the dogs playing poker joke as funny given the same parameters? Again, I don't know. But, at the time, I wasn't expecting it, and it struck me as very funny.

I was one of the few in the theater to laugh, but I don't know if it was they didn't get it or they did not think it was funny.

[identity profile] ubiquitouspitt.livejournal.com 2009-06-18 03:29 pm (UTC)(link)
Don't listen to this person, she doesn't have a sense of humour, she doesn't appreciate puns either.

[identity profile] catmoran.livejournal.com 2009-06-17 03:24 pm (UTC)(link)
I came away from the movie with two thoughts: I hope they do some shorts with Kevin, and the folks at Pixar are thrilled with their ability to render drool.

The net bit actually struck me as realistic. I thought that the edge of the net had caught under the rock (the leading edge of the rock was pretty narrow) -- with the weight of Kevin pulling the net taut, it would be difficult to pull the net far enough away to get it over the edge.

But I have a pretty bad memory for visuals, so I could be wrong.

I'm curious, if you wear glasses, or know anyone who does who's seen the new Digital 3D -- does it work well for people wearing glasses? I don't want to spend $9 to find out, but Up seems like the perfect movie to see in 3D.

[identity profile] twirlynoodle.livejournal.com 2009-06-17 03:27 pm (UTC)(link)
I do wear glasses and the 3D worked fine for me. I know some people who find it unwatchable, one of whom wears glasses and one contacts, and someone I know with astigmatism (which may or may not be relevant) says everything has a sort of halo, but I think it comes down more to individual biology than vision correction.

[identity profile] conga-chili.livejournal.com 2009-06-17 04:36 pm (UTC)(link)
Two thumbs UP on your review!! Sorry, I have nothing to add, but you sum things up so eloquently =)

[identity profile] dried-frog-pill.livejournal.com 2009-06-17 04:42 pm (UTC)(link)
I think the reason why I cared when they were dangling on the airship was because falling from great heights frightens the hell out of me. Or maybe it's the hitting the ground part that bothers me more. ;)

The scenery changes bothered me the most, I think. The trip down was super quick and the randomly changing landscape was definitely very wtf. The only way I could explain it would be if the rock shelf they landed on was split by canyons or something, but I can't remember if it actually was.

And I remember sort of boggling at my brother when he told me there was a villain. That threw me a little, since I figured it was just a buddy-adventure movie. And pffft I think I cared for the house the most out of everything. I just wanted it to get to the goofy rock in something of one piece. Even though it felt too pat at the end. I'm never satisfied.

[identity profile] amyofcanada.livejournal.com 2009-06-18 06:16 am (UTC)(link)
Yes, the house on the rock at the end was kind of pat. It was pat and satisfying all at the same time... is that possible?

[identity profile] http://users.livejournal.com/__lys_fleurx__/ 2009-06-17 06:28 pm (UTC)(link)
You know, the dogs flying biplanes didn't bother me either. I think it was because they weren't flying them, they didn't suddenly use their paws as hands, they just say there.
It was overall really pretty, but yeah, I felt like the plot was really forced.

[identity profile] lepitot.livejournal.com 2009-06-17 07:05 pm (UTC)(link)
Having seen it three times (I work at a theater), I must say I agree with most of what you wrote. Although, I didn't notice Russell yelling that much. But I was surprised when I saw that Rotten Tomatoes had this at 98 percent, higher than many other Pixar films which I felt were stronger all around. This was the only Pixar film that seemed (to me) to be incomplete. Things were left unexplained, things just didn't make any sense (Muntz almost looks younger than Carl, and they both move with the agility of a 30 year old at times, and other times they move like they are 90). I enjoyed the cartoon voices with the exception that the dogs (with the exception of Dug) seemed far, far too realistic. The realism of their movement and appearance, with the combination of a cartoony voice just took me right out of the film.

Like you, I enjoyed it. But each time I watch it I get pulled out of the film and think about how certain things bug me.

[identity profile] ook.livejournal.com 2009-06-17 08:03 pm (UTC)(link)
UP! felt sort of rushed to me. The plot inconsistencies bothered me a lot and there was way too much explaining of backstory, etc. And dead Ellie was the only character with a lot of personality. I agree with everything you said.

It does bother me that Pixar only seems to make films for or about boys. I'm wondering how it might have worked had they chosen to make Russell a GIRL rather than a boy. It might have been a nice connection to Ellie's spirit that pervades the film.

[identity profile] wizardelfgirl.livejournal.com 2009-06-17 09:07 pm (UTC)(link)
I think my problem with this movie wasn’t the lack of character development but the lack of character bonding. I was reasonably satisfied with what I knew about Carl and Muntz because it gave me enough to understand their motivations, for instance. My problem was Russell. Yes, he’s your typical annoying but cute and likable kid. Yes, he feels lonely cuz his father is not with him. Yes, he sort of teaches Carl to value memories more than material possessions (though I also have a bone to pick with that, but I digress). Yet what I see of him is not enough to One: feel sympathy for him, and Two: understand Carl’s change of heart after he reads Ellie’s message and spontaneously loves Russell like a son. Those couple of Pity-For-Russell moments we get in the movie just aren’t pitiable enough to justify Carl’s sudden bonding with Russell, or even the audience’s bonding with Russell, for that matter.

I too was baffled with the Amazing Appearing and Disappearing Jungle. When I was translating the movie I kept going back and forth to try to understand at what point exactly they had encountered a jungle in the middle of Nowhere. My only explanation is that maybe the platform wasn’t even and at some parts you had to climb down to hidden valleys or something (they went to Venezuela to study the landscapes, for Pete’s sake, I can’t believe they’d make such a blatant inconsistency mistake). Also, the net. I almost punched my TV when I saw them trying to cut it instead of just lifting it up. Lame. And I don’t agree with Russell accusing Carl of caring for his house. Hey, all his wordly possessions were there! I agree that a human, and even an animal, life is more important than material possessions, but I didn’t like how it was shown here, making Carl look mean because he wanted to save his house.

I’m afraid I’m one of the people who think the Pilot Dogs are just too much, because never in the film is it explained how the dogs acquired such high level of intelligence. I mean, okay, I can buy the translating collar (which I, like many it seems, simply assumed it translated thoughts into words, instead of Muntz having to record words and all that), but it is never said that Muntz tampered with their brains or something that would explain how they can cook, clean, and read GPS devices, let alone piloting planes. This said, I enjoyed the scene as an action scene, and in that respect it was very exciting, but I had to sort of disassociate the scene from the movie in order to enjoy it more properly. Like seeing another thing.

But in spite of all this I can say I enjoyed the movie. It is entertaining and I actually liked most of the gags cuz, as cliché as many of them were, I think they were appropriately timed. But I definitely do not see this movie as Best Movie material (I think Wall-E was 10 times better, even despite the corny and unrealistic end), so I’m not sure Pixar should push to get Up nominated outside of its Best Animated Feature category as it is rumored it will do.

PS. Last week I translated the short for the DVD. It's actually kinda cute.

[identity profile] moonmystique.livejournal.com 2009-06-18 12:40 am (UTC)(link)
For most of the time while watching Up, I felt that several of parts that people laughed at, I didn't. And I didn't really get why I wasn't amused. I think Russell's talking seemed to take over the film at some points, felt like the idea became repetitive pretty fast and that this gag was constantly distracting me, like I got tired of him talking.

And when I heard Alpha's voice for the first time, it took me out of the movie for probably a big chunk until I was able to forget about it. I find the way they set up the whole broken collar was pretty poor. Couldn't the dog be established with his normal voice, and then the collar can break (maybe because something causes it to break)? It's like they introduced him with the joke already happening, which I thought was confusing and annoying as heck.

Ok I'm going to be picky with design, but the fact that the human characters had no nostrils or ear holes kinda bothered me. Even if they were partial like they usually have them. Just that the style is so detailed and oddly realistic (despite the cartoony-ness) and some shots had their faces so close to the screen, that it was something that I really noticed.

And I don't know, it's probably really cheesy of me but the whole loss of spouse+best friend makes me think too much about my own relationship and that I can understand how Carl feels after the event.

[identity profile] moonmystique.livejournal.com 2009-06-18 12:43 am (UTC)(link)
Oh and have you seen this yet?:
http://disney.go.com/disneypictures/princessandthefrog/games/bayou/

[identity profile] putri-nih.livejournal.com 2009-06-18 03:16 pm (UTC)(link)
MUNTZ...is the worst offender. He just seems to be "there". I think Carl and Russell have enough chemistry between the two of them and Muntz is just there to...what? Burn Carl's house down? Ohohoho, someone might just kill our heroes. MIGHT.

It would have been a good roadtrip movie without the tacked on villain. It's a pity because CHRISTOPHER PLUMMER...aaarggh. This was one of the reason why I look forward so much to Up, Russel (a not-overtly OMG I'M ASIAN character) and Christopher Plummer.

There was that plot with Kevin's egg...I wish they kept that.

[identity profile] poisonedwriter.livejournal.com 2009-06-27 08:49 pm (UTC)(link)
I think the giant problem with Muntz for me was that he didn't really deserve to die. Yes, there was the allusion to killing all those other explorers, and he was going to drop Russell out of the blimp, but I dunno. Death? Maybe it's because I'm tired of the falling villain bit, but I don't know that a 90-year-old villain should have fallen 2000 feet to his perilous doom.

[identity profile] putri-nih.livejournal.com 2009-06-29 07:39 pm (UTC)(link)
IMHO if it were set up a bit more like Carl and Russell trying to talk about current affairs in The States*, but anything they say somehow always allude to The Incident and the more they talk the angrier he gets until Kevin goes SQUAWK, it would have felt less forced--at least to me.

*doesn't have to be controversial, just random thing like who the president was, who won the (2nd) world war, football team, babe ruth, etc that stuff and what not.

But you know, a buddy movie doesn't necessarily need a villain, imho.

[identity profile] ubiquitouspitt.livejournal.com 2009-06-18 03:30 pm (UTC)(link)
Yeah, that jowly look repulses me, too. Maybe that's part of the reason I never got into Betty Boop. Or Walter Matthau.

>Looking back, the most engaging characters with the strongest personalities usually didn't have any back story at all

*cough!ahem*Clopin*COUGH*

>It's much more efficient and effective to describe who someone is by showing us through their decisions and actions

Yes, I agree. Much more efficient and effective than boring monologues explaining why we should be concerned with or connected to a character.

Yeah, you know what? You have poisoned this movie for me and I haven't even seen it, yet. I hope you are happy.

[identity profile] twirlynoodle.livejournal.com 2009-06-18 03:56 pm (UTC)(link)
What – what was that? There's some sort of ... weird breeze in here or something ...

Don't think of it as poisoning ... think of it as lowering your expectations, so when you do see it you will notice all the positive things and think 'Gosh, that Tealin was crazy, this movie is great!'

Granted, you know me well enough to think I'm crazy all the time ... :)

[identity profile] ubiquitouspitt.livejournal.com 2009-06-19 01:15 pm (UTC)(link)
En course. Why else would I beg you to come to London?

[identity profile] mattcolville.livejournal.com 2009-06-19 03:06 am (UTC)(link)
Very nice review. I discovered your astounding Pratchett stuff while surfing and thought "I have to say something about how awesome this art is."

It was nice to then find this livejournal. Keep up the good work! Your review is very well thought-out.