Before I start, a notification:
THIS IS NOT A SUBSTITUTE FOR LIFE DRAWING. It is a supplement only.
Got that? Continuing.
Another useful way to use the stop-frame feature on your DVD player is to draw from live action films. If you're studying something in particular for animation this is the prime example of going straight to the source (rather than copying off someone else's interpretation of reality), but it can be useful for other artists as well. The thing about frames of film, as opposed to still photographs, is that you can see the forces and action at play. Why is the arm posed like it is? Because it's in the middle of swooping down from over here. Why is the person's spine bent one way instead of the other? Because they are going from this pose to that pose, or because the forces moving them flow through the spine in that way. And by stepping through the frames you can see this happen. It adds a lot of information to your drawing to know what came before and after, even if you're not animating it, and there's no better example of a frozen moment in time than a frame of film.
It's also a good way of studying costume, and the way clothes react to the body and motion. Not as good as the real thing, but some places don't do costumed life drawing ...
Wait, I think I need a reminder:
THIS IS NOT A SUBSTITUTE FOR LIFE DRAWING.
That said, when you are drawing from a still frame, treat it like a life drawing: build it from the inside out and try to get it down as quickly as possible, to keep the life and spontaneity in it. When you're working off an image with no time limit, the temptation to get every detail exact and render it up all pretty-like can be overbearing, but then it just becomes copying a photo. But most importantly, remember it has volume. It might look like a flat image on your screen but you need to convince yourself it is a three-dimensional object, and draw it as such.
THIS IS NOT A SUBSTITUTE FOR LIFE DRAWING. It is a supplement only.
Got that? Continuing.
Another useful way to use the stop-frame feature on your DVD player is to draw from live action films. If you're studying something in particular for animation this is the prime example of going straight to the source (rather than copying off someone else's interpretation of reality), but it can be useful for other artists as well. The thing about frames of film, as opposed to still photographs, is that you can see the forces and action at play. Why is the arm posed like it is? Because it's in the middle of swooping down from over here. Why is the person's spine bent one way instead of the other? Because they are going from this pose to that pose, or because the forces moving them flow through the spine in that way. And by stepping through the frames you can see this happen. It adds a lot of information to your drawing to know what came before and after, even if you're not animating it, and there's no better example of a frozen moment in time than a frame of film.
It's also a good way of studying costume, and the way clothes react to the body and motion. Not as good as the real thing, but some places don't do costumed life drawing ...
Wait, I think I need a reminder:
THIS IS NOT A SUBSTITUTE FOR LIFE DRAWING.
That said, when you are drawing from a still frame, treat it like a life drawing: build it from the inside out and try to get it down as quickly as possible, to keep the life and spontaneity in it. When you're working off an image with no time limit, the temptation to get every detail exact and render it up all pretty-like can be overbearing, but then it just becomes copying a photo. But most importantly, remember it has volume. It might look like a flat image on your screen but you need to convince yourself it is a three-dimensional object, and draw it as such.