A Case Study in Character Development
Jun. 10th, 2009 10:45 pmI'm still nibbling away at my more in-depth review of Up, but in the meantime I was reminded of something I read back when I was in high school that made a lot of sense and has stayed with me ever since. Italics are the author's, bold text is mine.
I wish Mr Grant would have written succinctly enough that I could print this out onto a poster that I could pin on the outside of my cube where people might actually read it, but that's what blogs are for!
Basil's character has many strengths in itself, but it has in addition an extra one which originates in the relationship between him and his audience. This is that, adult or child, we identify with him. If we are not Basil, we would like to be, and for an hour and a quarter we believe that we are.
[...] Many [Disney features] have a central character whose personality is two-dimensional. It is this character with whom we are intended to identify, and the two-dimensionality is deliberately created so that we can graft onto the character sufficient of our own attributes for the identification to be successful. In The Rescuers, Penny is 'everygirl;' in The Sword in the Stone, Wart is 'everyboy.' In The Great Mouse Detective, however, the character who might might have been expected to take on this role, Olivia, is far from two-dimensional, and it is Basil with whom we are intended to – and do – identify.
Basil is more than just a collection of behaviour patterns. One leaves the cinema feeling that one knows him as a personality – every characteristic rings true. When, for example, Ratigan escapes the palace in his bat-powered dirigible, we may be surprised at the nature of the Heath Robinsonish vehicle which Basil devises for the purposes of giving chase, but we are not surprised that Basil would have been capable of inventing it.– John Grant, The Encyclopedia of Disney Animated Characters
I wish Mr Grant would have written succinctly enough that I could print this out onto a poster that I could pin on the outside of my cube where people might actually read it, but that's what blogs are for!
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Date: 2009-06-11 06:27 am (UTC)no subject
Date: 2009-06-11 07:23 am (UTC)no subject
Date: 2009-06-11 03:59 pm (UTC)no subject
Date: 2009-06-11 04:45 pm (UTC)no subject
Date: 2009-06-11 07:44 am (UTC)*goes all 8D about your icon*
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Date: 2009-06-11 10:43 am (UTC)I know I'd stop and read it.
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Date: 2009-06-11 02:29 pm (UTC)no subject
Date: 2009-06-11 04:21 pm (UTC)Mine is pasted at my tablet.
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Date: 2009-06-11 05:11 pm (UTC)no subject
Date: 2009-06-11 06:11 pm (UTC)no subject
Date: 2009-06-11 06:24 pm (UTC)no subject
Date: 2009-06-11 04:56 pm (UTC)In any case, so true! Thank you for the words of wisdom! (and the passing along thereof)
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Date: 2009-06-11 11:13 am (UTC)The movie actually contains the coolest scene ever : when Basil figures out how to escape from the trap with Dawson, activating all the different weapons and saving Olivia.
CRAAAAZZYYYY
I need to read this Encyclopedia now !
Oh, Tealinette, I realised I hadn't friend you before ! (when I'm lucky enough to know you for real) Now you can go and read some french on my journal ;)
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Date: 2009-06-11 03:31 pm (UTC)no subject
Date: 2009-06-11 03:55 pm (UTC)no subject
Date: 2009-06-11 05:52 pm (UTC)I was always taught that 3d characters are characters who undergo a change in the course of a story.
The difference between a dull flat character and a character who comes with bells and whistles is, I think, a different matter altogether. Forster has shown us (always back to the Bloomsbury group) that completely boring British-banker S'types can undergo a fundamental character change that renders them 3-dimensional.
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Date: 2009-06-11 06:11 pm (UTC)I have Theories regarding S vs N character development but they are mostly poorly informed and non-comprehensive. Nevertheless, for your perusal: When Ss write/read a character, they want to know facts about them; when Ns write/read a character, they want to know what they are like. By this theory Robin McKinley is an S and Terry Pratchett is an N; the fact that most writers seem to be Ns would explain why the minority of books* seem to be overly reliant on backstory and biographical tidbits. (I wonder if biographers are, statistically, more likely to be S types...) Regarding Up** it makes me wonder if Bob Peterson (writer) is an S, because Pete Docter(director)'s previous film, Monsters, Inc, is much more personality-focused than biography-focused. Mr Peterson, being the most significant variable between the two movies, may be the easiest place to pin the blame...
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Date: 2009-06-11 06:30 pm (UTC)Re: Rotten Tomatoes
:P O you.
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Date: 2009-06-11 06:34 pm (UTC)Yes, but, Head of Story, to my knowledge, is more like the Story Wrangler, herding the story artists and shepherding the plot. When you actually write the screenplay you have a lot more influence on the minutiae of the movie, what with originating it and all.
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Date: 2009-06-12 12:22 pm (UTC)You can have a good idea of what a character is without there being much to them. I think we are confusing literary terms, is all. However, you should carry on expounding your theory. The vast majority of my utterances are poorly informed and non-comprehensive.
And you should stop reviewing Up because the activity jeopardizes my love for you. I'm afraid we've reached the kind of obsessive, mind-bending, infuriating unsolvable problem that breaks a person's spirit and, inevitably, changes them for the worst. Can't you see that your participation in this whole quixotic endeavour is turning you evil?
Come back to me. Come back to me. *beckoning hand*
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Date: 2009-06-20 06:45 pm (UTC)no subject
Date: 2009-06-20 11:27 pm (UTC)Three-dimensional characters: They have good and bad qualities. Their goals, ambitions and values change. A round character changes as a result of what happens to him or her. A character who changes inside as a result of what happens to him is referred to in literature as a DYNAMIC character. A dynamic character grows or progresses to a higher level of understanding in the course of the story
http://www.orangeusd.k12.ca.us/yorba/literary_elements.htm
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Date: 2009-06-11 08:14 pm (UTC)no subject
Date: 2009-06-11 05:48 pm (UTC)Give. Up. On. Up! Your life has meaning, gah, go find that meaning. Hint: It has nothing to do with reviewing Up!
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Date: 2009-06-11 09:15 pm (UTC)no subject
Date: 2009-06-12 02:52 am (UTC)There is so little love for this film, and these characters. I think people overlook how well it was actually written and group it with the 'Disney Mice' films without really seeing it as anything but pap.
Actually, most of the mouse films are pretty good. And Sword in the Stone is just...yeah. I totally love that film. I read the book recently, and the film was such a wonderful adaptation. The book is kind of clunky.
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Date: 2009-06-12 03:11 pm (UTC)no subject
Date: 2009-06-12 07:46 pm (UTC)I love Basil's huge range of emotion. Definitely one of my favourite Disney characters.
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Date: 2009-06-13 07:05 pm (UTC)no subject
Date: 2009-06-14 07:28 am (UTC)Btw, as an animator for Disney, I wonder if you will find the following bit on character animation from a review on Pixar's UP interesting. Any thoughts?
From:http://keithlango.blogspot.com/2009/06/my-review-of-pixars-up.html
A significant item that held me back from buying into Carl's story as it unfolded was that I had a hard time buying into Carl, the old man. After the first act he stopped moving and acting like a slow, creaky, feeble 78 year old widower who needs a walking cane. He became a physically strong, high endurance, highly flexible action hero who can take a beating and keep on ticking- brushing off any ill effects from a fall or being trampled, tossed and otherwise roughly handled. I get it- his adventure revitalized him. But there's a difference between a revitalized old man and a strong young man. For all the comparisons to Miyasaki that people have for Up, this is where Miyasaki handles things way better. His frail characters live their adventures in their frailty. The girl transformed into an old woman in Howl's Moving Castle moved and acted like an old woman for the majority of the movie (until she started transforming back into her younger self, that is). The children in My Neighbor Totoro were limited children the whole film, experiencing their world as children, not action heroes. Up dispenses with human frailty in exchange for action set pieces. How many hanging one hand grabs to save oneself from falling to one's doom can a 78 year be expected to pull off? How many times can they be thrown down from heights and not break a hip? (my 76 year old mother in law broke her hip falling off a bed. And she wasn't some wilting flower of a woman, physically, either). And that's only one example. There were scores of them. I'm not the kind of person who picks nits in movies over physical impossibilities (ie: the entire Michael Bay filmography), but this is the guts of Character Animation, folks. Sure the moves exhibited a form of technical polish and solidity, but they were hollow of meaning- they weren't believable in any way because they were not true to an old man in any way. It wasn't character animation (ie: within character, expressing a unique person in every way)- it was movement to keep up with the gymnastics of adventure.
This wasn't a story about an old man on an adventure saddled with the limitations of his old-man-ish-ness. That would be an interesting and intriguing film if you ask me. Instead this was an action adventure flick with a strong athletic character in an old man costume who occasionally acted old for effect. Stanislovsky's rolling in his grave.
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Date: 2009-06-15 05:18 am (UTC)