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This is mostly a trick used for animation, but it's so useful I don't see why it can't be used by anyone for anything.

As you're tracing your image, building up the construction and laying down contour lines, you're likely to get so much junk on your paper that you're unable to see the source image very clearly anymore. This is where flipping comes in! There's probably some part of your drawing hand that's always touching the paper (for me it's the pad down the pinky side of my palm) – use that to anchor your paper at the bottom, then lift the opposite corner to look at the image underneath. Lay the paper back down. Lift it up again. And back down. Faster. This is flipping!*

More on Flipping, and an Instructional Video )

*And it's what Naveen does with the storybook at :25 in this video ... but he's using it more for its animating purpose. Oh, inside jokes! Ah hah hah!
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Whoops! I thought I'd posted this but it turns out I'd only draughted it in my head. It's been one of those weeks.

I keep saying 'this is a short one' but this really is a short one.

DRAUGHTSMANSHIP EXERCISE!
Draw a vertical line, as straight as you can, down your page – try to make it at least as long as your pinky finger. Now draw another one as close as possible to your first line without touching it, continuing down in parallel, ending at the same place. Repeat, until you have a square of vertical lines.

Now do the same with horizontal lines.

Now do the same with vertical and horizontal, but moving your pencil in the opposite direction as you did before.

Between reps you can spice it up with a whole bunch of circles! Hundreds of circles! As circular as you can!

This is a very boring exercise, I know. But I have found it helps with fine motor control, which leads to more precise linework. It's a bit too mind-numbing to devote one's whole attention to it, but you can do it while on the phone or watching TV, or when you're too burnt out to draw anything more creative but need to keep your pencil moving.
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Just a quick little thingy today, an introduction to an idea which will be recalled when I talk about life drawing.

A good exercise to do when you're tracing stuff is to delineate the planes that illustrate the volumes of the characters (or whatever it is you're trying to draw). Try to discern what the drawing is telling you about the three-dimensional surfaces it describes in line, and fill in for yourself some contours that illustrate this. imagine you are taking a marker to the actual character and drawing on them, around them, lines which describe their shape, like the latitude and longitude lines on a globe or the lines on a topographical map.

For example:


If you imagine your pencil is not making curved lines on a piece of paper but actually passing over a solid object, tracing straight lines around a curved surface, you will begin to internalize the self-deception of a 3D space contained in the 2D picture plane.

If you're using characters wearing clothing, you can use clues like the cuffs of sleeves, elbow wrinkles, shoulder seams, waistlines, tops of boots, etc. to give you a clue as to the contours of given parts of the body. If something is unclear or not expressly delineated, make your best guess! Try it three or four times until you find something that works. What counts is that you understand how the lines used in the original imply the forms, the foreshortening, and the overlapping.

Have at it!
tealin: (Default)
I know copying anime/manga is a tremendously popular pasttime for many young artists. This is not necessarily a bad thing: manga artists have an profound grasp of anatomy and drapery, and if you can say anything about the country that brought us giant robots fighting each other long before the invention of CG, it's that they have draughtsmanship to die for.

The problem comes in how people think about the art they are copying. A lot of the line work in anime is very subtle. If you know what is going on in that leg, or that sleeve, you can see how the line describes it, but it is very easy for the ignorant to blast away that detail or not realise what it signifies, rendering the drawing flat, sucking out a lot of the information, and, most importantly, not learning as much as they could. This gets even worse when you get into faces, which are the most stylized part of the anime style and arguably the most important part of one's drawing. People tend to copy the shapes without understanding what is going on: they make a sort of lopsided trapezoid for the face, drop on some gigantic flat eyes, throw in a little triangle nose somewhere between them, and a graphic symbol for the mouth. This mimics the style quite well, so they think they've 'got it,' but what they don't realise is that the style they are copying is a vast simplification of an incredibly complex idea. If you really want to understand the simplification, you have to know what it was simplifying from, and not just think of it as a collage of shapes and features from a stock library.

If you're planning to have a career in animation and you are a manga fan, don't worry! Two of the most amazing animators/artists/draughtsmen I know started in exactly the same place as you. You just have to deepen your understanding of the art you're imitating, beyond the surface likeness. It would also serve you well to dabble in other styles, as schools and employers who get a portfolio full of anime will think that's all you can draw, and as most Western productions are in a different style, they may not think you are up to it. Chances are you won't find a job animating in Japan, so you'll have to learn how to give them what they want even if it's not the style you prefer when drawing on you own time.
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So, you've got your tracing, and your head construction – the next step is to apply one to the other, for maximum cognitive benefit!

With Visual Aides! )
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Less than a week in and I'm already behind!

I promised myself when I started this that I wouldn't make this a general 'how to draw' series ... it is, somewhat, but there are lots of existing 'how to draw' resources out there. It would probably be good to share some of them, eh?

When I was in high school there weren't many animation books out there – I seem to have been at the leading edge of a generation that grew up on Disney's renaissance in the 90s and wanted to become animators, but most of the really helpful books were published after I left school.

The books I relied on most heavily before going to college were: My Animation Reading List )
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Just a short word, today, on a matter which, in my own personal timestream at least, is directly related the the previous post.

I have always drawn, as long as I can remember, but for many years it was just what I had managed to teach myself, usually by doodling around, rarely from any sort of instructional book. This 'construction' thing crossed my path a couple times and I might have seen some rough drawings that used it, but I resisted employing it myself for some time. I drew perfectly well already! I had been complimented on my artwork by several adults! Construction is for lesser mortals!

Imagine my surprise when I finally bent my stiff neck and acquiesced to starting a drawing this way and, within a matter of weeks, found my skill had practically doubled.

On Pride and Learning )
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I made up this little tutorial in the last semester of college, when I really had no time to be doing so. This, I believe, is proof of the adage 'If you want something done, give it to someone who is busy.' You may recognise it from my How to Draw page ... or not, because the link to it is pretty well-hidden on my site. No reading ahead! (Unless you want to.)

Anyway, it's not perfect, but it gets the idea across.

CONSTRUCTING THE HEAD – with illustrations! )
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Okay, I lied. Today is not constructing the head. I thought I was going to be able to use something I'd done before but it turned out to be more complicated than starting it from scratch. Instead, I'm going to seriously disrupt my own personal artistic timeline and direct your attention to something that came my way only a couple of years ago, but which lays out a number of important fundamentals in a very accessible way, and is a great starting place for just about any sort of drawing you want to do.

Seeing the Future: A Guide to Visual Communication

Something particularly interesting is the idea they establish of your paper not being a flat piece of paper but being a window – draw on it as though you are drawing on a piece of glass through which you see the subject. It is much easier to draw convincing three-dimensional drawings if you can convince yourself that you are not making flat lines on a flat surface. it takes practise to deceive yourself this way, but it can be done!

I'm not going to promise what tomorrow will be, because that way lies disappointment. It will be a surprise!
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I'm not going to do a Lenten Sketchbook it this year because a)I have all day to draw my own stuff anyway and b)my sketchbook has smaller pages. Anyway, there are only so many polar explorers the internet can take.

I get lots of emails asking about art, how to improve at it, and how to get into animation, so I thought it would be beneficial to establish a public compendium of advice, at least as far as I am capable of giving. Please be advised that I am far from being the definitive expert on this stuff — I only have my personal experience to go on, and tips I've picked up from people along the way, but I cannot guarantee they will work for everyone, or indeed that they are right at all. You are welcome to discuss and debate in the comments! The more input the better.

In order to fill up the whole forty days, which at this point is daunting, I'm going to work forwards from the very beginning, or at least what I can remember from the time when I first started taking drawing seriously. Not only does this start at square one, but it has the benefit of being How to Learn to Draw on a Minimum of Funds — no expensive art supplies or technology required! Just paper, pencils, a library, and a lot of time.

The first thing I did, as a fourteen-year-old under house arrest* in the blazing hot summer, was a lot of tracing.
*not actually; it's called 'suburbia'

TRACING )

Tomorrow: Basic facial construction!

Old Masters

Mar. 6th, 2011 11:21 am
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I am not as much a fan of Fine Art as I probably ought to be, but I find Holbein's portraits (and others from that same school) to be endlessly fascinating, not only for the exactitude with which the images are draughted, but the way the personality seems to be captured as well. So many portraits are excessively formal or dressed up to conform to the tastes of the day – everyone in the 18th century seems to have had the same cherubic smile, for example.

Anyway, I was pleasantly surprised to discover a stash of Holbein Sketches on The Retronaut.* Artistic styles come and go in paintings, just as they do in fashion, and often have tremendous bearing on the relationship between the artist and the viewer. Drawings, on the other hand, always seem to be refreshingly direct: they are less swayed by the winds of style, as there are only so many ways to describe something with line, and reveal a lot about how the artist thinks about creating their image. It's interesting to see the continuity in drawing over time and across space, too – it's amazing how much some rough anime drawings look like rough Disney drawings, which makes me think that in many cases the style rides more on the filter of cleanup than the actual drawing itself. Anyway, I digress. Holbein's painting style is very firmly Of Its Time, but the drawings look like they could have been done by someone I work with, of modern people in costume.

Cue much pondering on the passage of time and the nature of history ...

*This site was critically slowing down my browser the other day so I warn you now, it may do the same to you. I am running Firefox 4 Beta now and the problem is gone, but I don't know whether it's because of the browser or a change on the site.

Betterment

Jan. 26th, 2011 08:12 am
tealin: (think)
One of my New Year's Resolutions was to become less than completely crap at watercolour. I'd like to be able to do watercolour sketches while travelling, but in order to get anything that isn't embarrassing you've got to be comfortable with the medium, which means practise, practise, practise.

Practise )
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Eight pages, about for hours per page (not counting thumbnailing, and the eventual tweaks in Photoshop for composition and clarity), done January 21.

I hit my other deadline, too (mostly), but I'm not allowed to share it as it was a work thing (mostly). Hurrah for punctuality! And ... letting everything else ... slide ...
tealin: (stress)
I am up to my eyeballs in two separate projects which are both due Friday, hence the content-less updates (usually done over a meal) and extreme lack of replying to email, but all in all it's very exciting!

One of my projects sent me on a reference hunt over the weekend, and the search term "alcohol blast-lamp" found me THIS:

The Oesper Collections in the History of Chemistry, University of Cincinnati

A whole library of fantastic items from labs in the bygone days of yor-e-gon-e-bye! Each item has a rotating photo! There's a virtual tour of a c.1900-10 chemistry lab! MY EYES! IT'S TOO AWESOME!! AAAAAAAaaaaaaauuuuugh!

And if you can guess what project it is that I was researching, you get a shiny gold star. I should be back to "normal" by Monday (by which I mean, of course, taking forever to reply to email for no good reason at all).

So awesome...
tealin: (nerd)
Toby Shelton is a story artist here in LA; he seems to have done most of his work at Dreamworks but we were lucky to have him on Frog for a bit. I thought his boards were some of the best in the movie (in fact some of them were better than the final movie ended up being) and there's no doubt he does consistently very appealing drawings. He's a master of distilling a moment and state of mind into as few and as expressive lines as possible. They're all really rough drawings, but they don't need to be tied down, because they contain (or suggest) all the information that needs to be there.

I know I should be keeping up with his blog but I'm not very good at non-LJ blogs ... anyway, I just went back, and discovered he's got great little entries on hands and eyes, which several people have asked me about. Check it out! He knows his stuff.
tealin: (h.briss)
Evening, all ...

In case anyone around here is to be left shuttered in their dark little house tonight, with nothing to do but stare at the scraggly trees blowing in the moonlight, awaiting the knock of scurrilous little children whose sole interest is extracting candy from you, I have some entertainment that may lessen the anguish and stay your hand from ... fouler deeds.

First! The League of Gentlemen reunite and spend the night in one of the most haunted houses in Britain in The League of Gentlemen's Ghost Chase. Listen to it with the lights out, I dare you! (But make sure you do it before Thursday.)

Second! His Face All Red by Emily Carroll – besides being gorgeously drawn and coloured, this webcomic is probably the most webby comic I have seen, with cunning awareness of navigation by scrolling and links.

The rule of threes dictates a third, climactic link, but alas it was too dreadful and terrifying to unleash on the world. So I shall leave the triptych incomplete, and invite the wrath of narrative convention on my head.

... Happy Hallowe'en ...
tealin: (Default)
Young artists hear this all the time:* DRAW FROM LIFE! TAKE A SKETCHBOOK EVERYWHERE! The implication is, of course, that sketching what you see trains your eyes and hands and makes you a better artist. This is true. What they don't tell you, though, is that learning to really observe your surroundings – the shapes, the contours, the amusing little details – is something that keeps going on even when you're not sketching. Even if your sketches look awful, and you think 'what could I possibly have learned from this?' merely the act of careful observation is changing the wiring in your brain and how you perceive the world. Keep it up and before long the world around you will be so alive with fascination you'll wonder how everyone else misses it all. There is joy to be found in so many places, from the contour of a skyline or a mountain vista to how the panes of a window slot into each other or the shape a fly makes when you squash it with a water bottle.**

I say this like I live by it; unfortunately it is all too easy to fall out of the habit and not be bothered to take out your sketchbook while on the bus or waiting for someone to finish in the shop or wherever it is that you like to go into a torpor. I have to keep reminding myself that I like to to this, and that I'm happier when I do, so this latest reminder is a message to you, also. It's been a while since I was in the habit of sketching but my new sketchbook (thanks Jean!) responds really well to the soft pencils I use for life drawing, so I took it along on this weekend's adventures in an attempt to get back into the groove, and had a most excellent and rewarding time.

What I Did on my Summer Weekend )



*if they don't, they should
**This is a true story... )

tealin: (nerd)
The famous Nine Old Men of Disney* (and any number of less glorified but still talented assistants, etc) made a habit of looking at the Sports section of the newspaper for great dynamic poses that they could deconstruct and use to enhance their drawings. Today, we have the internet! Here, in one place, is a large collection of great poses!

Check out the action lines on these puppies! Phwaaar!

And more here, from other matches...

The expressions ain't half bad either.


*who are continually exalted in-house but whose well-documented curriculum of lifelong study and self-improvement is rarely followed, ahem AHEM. [glare]
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God on my Mind – Part 1 of a two-part program on the biological, physiological, and anthropological aspects of religious belief, including a discussion of the difference between Religion and The Sacred, belief in the supernatural among the nonreligious, ritualistic behaviour in animals, and all sorts of fascinating stuff. This is a rerun of a show that ran only a couple months ago but I'm not complaining because it's one of my favourite documentaries from the last year at least.

Old Harry's Game – When I get into a conversation about the differences between British and American entertainment, or the multifaceted joys of Radio 4, I usually end up describing this show, which is a sitcom set in Hell. Yes, you heard me. Incidentally, in that alternate universe where I'm directing an animated film of Small Gods, Andy Hamilton is the voice of Om. I'm sure this raises all sorts of hypothetical PR issues but darn it, he's just too perfect.

I'm all too conscious this has been little but radio links for the last little while and is likely to be more of the same, so have some Santa Barbara! It's lovely.

On the other hand, I had a contrasting experience with this clock at LACMA: running into it unexpectedly and completely alone, and having time to ponder its place in time and space to the vague accompaniment of some Satiesque music from the video installation across the hall, led to an unusual feeling of distress. It was placed with a chair from the dining room of Sanatorium Purkersdorf, of which this photo elicited a similar response. Perhaps I have been dwelling too much on the Edwardians lately ...
tealin: (Default)
Behold the glory of JIN KIM'S SWEENEY.

Yes. Yes. That is it.

By the way, I sure hope this is all just a flood of traffic slowing things down because if not, your new servers are pretty crummy, LJ.

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